However, there is no way to get from within Zone B to Zone Q, despite the fact that they share a border from the perspective of Zone A. For instance, one could hypothetically go west from within Zone A to Zone B, and north from within Zone A to Zone Q. In simple terms, it means that though each Zone seems to physically border any number of other Zones, those Zones in turn may not possess borders with the Zones that they logically should border, based on their arrangement around the previous Zone. What's more, the locations of the Zones relative to one another don't seem to add up to any logical whole (hence the prevailing theory that Millenian is actually pieces of many worlds interconnected with one another). Traveling from one zone to another is almost like stepping across a border on a map: there is a clear dividing line between two clearly different places. Unlike the real world, where regions tend to blend and flow into one another, Zones on Millenian are immediately and obviously distinct from one another, and the borders between them are distinct and immediate. In many ways, it resembles a strange patchwork quilt, sewn from pieces of an uncountable number of distinct worlds, so much so that such a description might even hold a grain of truth.ĭistinct areas of Millenian are often referred to as Zones. Biomes, locales, technology, and even the local laws of physics can vary from place to place on Millenian. Even the size and scope of Millenian is nebulous and ill-defined, and none of its inhabitants are exactly sure how large it is, how it came to be, or even who came up with the name. OMM takes place in the world of Millenian, a massive, anachronistic world (or worlds, no one is quite sure) that is home to wizards, cyborgs, dragons, sentient plants, cartoons, and everything in-between. The RP isn't limited Acceptance by any means, but ideally I'd only like to have 6, maybe 7 players maximum. As well, I'm not looking for an overly large number of players. This means of course that there will be some bumps along the way, but if it works out I think it will prove to be a very fun, entertaining roleplay. Posts will be more descriptive, and the story much more open-ended and affected by player choice. While things can be lighthearted and humorous, the overall RP will attempt to tell a serious epic, and things can and will get pretty dark when the situation arises.įull disclosure though, I have never run an RP quite like this one, and I'll be doing things somewhat differently from how I normally handle hosting. Despite all the insanity, I do plan on taking the story and characters pretty seriously (hence the R-16 rating). Instead, I'm trying for an entertaining mix of high fantasy and anime goodness. That being said, I'm not leaving all of the anime influence out of the RP. The cast will be questing, exploring, acquiring loot, and growing more powerful as the story progresses. Expect many of the tropes you'd find in Lord of the Rings or a D&D campaign to be present and accounted for here. Though it will feature some of the story lines that have been in the card game over the years (i'd be utterly remiss if Gagagigo didn't appear somewhere), the main focus will be on the player characters and the adventures that forge them into a band of heroes. Plot wise, OMM is be a fairly typical episodic fantasy adventure with a grander, overarching plot. The key difference, however, is that it is set in a bizarre, anachronistic world inhabited by and composed of nearly every card ever printed (meaning almost any character ever printed on a Yu-Gi-Oh! card could be a player character on an NPC), as opposed to Duel Terminal's slightly less bizarre world of mysticism references. To put it in the simplest of terms, OMM is in many ways similar to the story line of duel terminal. What do I mean by that? Well, instead of being based on the Yu-Gi-Oh! anime, OMM is in actuality based on the lore of the card game itself: the story lines that can be gleaned (or are at the very least hinted at) through card arts, card effects, and occasionally actual written lore printed for the game itself in the real world. Of Monsters and Myths is a Yu-Gi-Oh! RP more or less in name only, and is in many ways much more similar to Dungeons and Dragons. This is something I've kinda wanted to try doing for years, and I figured, why not now.
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